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Fallout tactics world map
Fallout tactics world map











A kind of in-game editor allowing players to build stuff (houses/bases) by spawning walls and other stuff. Some aspects of destructible world: destroy walls with rocket launcher, run over trees with hummer. 'MMO' style game, with persistent server (a lot like FOnline engine).

fallout tactics world map

Massive map size without exit grid/world map transitions, loaded around you on the fly (this is the core idea). What I want to do at the end on the tech side (that can't be done in original engine I think): Basically not a game, more an asset browser where you can load any campain map and change your skin to any character/critter/robot. Basic server with players position replicated and map data sent accross network (very simple NPCs). Moving around in a map (no pathfinding yet), almost correct display order (player in front/behind wall when needed and so on). Fallout 2 asset formats support (for tiles and characters) but not used anymore (only FoT assets used). Loading all asset formats (maps, tiles, animated sprites, menues) and displaying it in unity.

fallout tactics world map

Today I have enough stuff done to show a very basic idea of that it looks like and explain what I want at the end. For some time now, I'm working on importing tactics' assets in unit圓D to support more modding than available with the original engine.













Fallout tactics world map