
A kind of in-game editor allowing players to build stuff (houses/bases) by spawning walls and other stuff. Some aspects of destructible world: destroy walls with rocket launcher, run over trees with hummer. 'MMO' style game, with persistent server (a lot like FOnline engine).

Massive map size without exit grid/world map transitions, loaded around you on the fly (this is the core idea). What I want to do at the end on the tech side (that can't be done in original engine I think): Basically not a game, more an asset browser where you can load any campain map and change your skin to any character/critter/robot. Basic server with players position replicated and map data sent accross network (very simple NPCs). Moving around in a map (no pathfinding yet), almost correct display order (player in front/behind wall when needed and so on). Fallout 2 asset formats support (for tiles and characters) but not used anymore (only FoT assets used). Loading all asset formats (maps, tiles, animated sprites, menues) and displaying it in unity.

Today I have enough stuff done to show a very basic idea of that it looks like and explain what I want at the end. For some time now, I'm working on importing tactics' assets in unit圓D to support more modding than available with the original engine.
